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Kerbal space program alt f12 not working
Kerbal space program alt f12 not working












kerbal space program alt f12 not working

Bob first, as I figured Jeb probably wouldn't care less about being stranded in orbit a bit longer. The one good thing was that I could ditch any surplus spaceraft parts into a sub-orbital trajectory to prevent them cluttering things up.Īfter all that, rendevous and rescue went smoothly enough.

kerbal space program alt f12 not working

Fortunately the rescue ship is equipped with a large amount of monopropellant but even so, getting back into a stable orbit using RCS only was a bit touch and go. Which worked great until I ran out fuel midway through the burn. *sub* orbital! OK, emergency prograde burn NOW. Somewhere along the line the wrong button got pressed, which was only noticed when the rescue ship was found to be in a sub-orbital trajectory. Next problem - lots of stuff in a similar orbit made targeting Bob or Jeb a bit challenging. No parachutes and no hope of recovering control - time to bail out and launch the rescue ship to pick up Jeb and Bob from their extended EVA. The lander went into an uncontrolled spin (I suspect a clipping bug doing something funky to the physics engine) and wouldn't recover. Made it to orbit anyway and figured things would get better once I'd jettisoned the launch vehicle. Launching the lander was a bit tricky due to an unexplained roll. Compounded by another cockup along the way. Instead I got a Gemini 8 without the benefit of an emergency re-entry system.

kerbal space program alt f12 not working

Transfer crew from lander to capsule and everyone goes home. Check that the landing legs unfold without knocking other bits off, make sure the ladder is long enough and see if it's sufficiently stable and maneuverable to dock with other vehicles in orbit. Launch my standard 3-man ship into LKO (with one crewmember) followed by the Mark 1 Mun lander for a test flight.














Kerbal space program alt f12 not working